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Wednesday, August 17, 2016

Star Wars - Old Republic Era Smuggler/Gunslinger

I occasionally roleplay with a group of people in the MMO Star Wars: The Old Republic. What follows below is a conversion of one of my SWTOR characters - my Gunslinger, a Smuggler advanced class - to GURPS.

Neha Skyrunner is a second-generation smuggler, having grown up in the co-pilot seat of her father's tramp freighter, which she inherited upon his death.  She is a kind soul who tends to run guns and medicines to resistance movements on planets under Imperial control, refusing to smuggle narcotics or slaves.  She has earned the life-debt of a Wookiee, Itchiwaroo (my renaming of the Smuggler companion Bowdaar), who acts as her protector and first mate.

Like several others in her family, Neha is Force-Sensitive, but has refused training in Jedi or Sith (she has half-siblings in both Orders).  Her sole trick is the ability to see blaster bolts en route and shoot them down with her own blasters.  (This ability is not supported in-game; I based it primarily on a description in the second book of the Coruscant Nights trilogy, where a "Gray Paladin", a splinter faction of the Jedi Order who eschew lightsabers in favor of "find the weapon that works for you", intercepts incoming blaster fire with the character's own blaster fire.)  She has the potential to learn other Force tricks, but doesn't see the Force in terms of 'light or dark', a heretical idea to both Jedi and Sith.

And no, that hair is not naturally green; she's a natural brunette who dyes it.

This build can be easily adapted to any sci-fi setting where light freighters roam the spaceways and similar powers, e.g. psionics, are not unknown; she really wouldn't be out of place in Mal's crew on Serenity, for example.  Neha is built along the lines of a Double Trouble stylist from Gun-Fu, taking into account the fact that she learned to both fly and repair the freighter.


600 points
Attributes:

     ST 10 [0].
 
     DX 16 [120]. 
     IQ 12 [40]. 
     HT 14 [40].

Secondary Characteristics:
 
     Dmg 1d-2/1d. 
     BL 20 lbs.. 
     HP 12 [4]. 
     Will 12 [0]. 
     Per 15 [15]. 
     FP 14 [0]. 
     Basic Speed 7.50 [0]. 
     Basic Move 7 [0]. 
     Dodge 14.

Languages:
 
     Galactic Basic (Native) (Native Language) [0]. 
     Huttese (Native) [6].

Cultural Familiarities:
 
     Core Worlds [1]. 
     Hutt Space (Native) [0]. 
     Rim Worlds [1]. 
     Sith Empire [1].

Advantages:
 
     3D Spatial Sense [10]. 
     Ally (Itchiwaroo, Wookiee w/ Life-Debt; 150% Starting Value) (15) [30]. 
     Appearance (Beautiful) [12]. 
     Daredevil [15]. 
     Enhanced Dodge 3 [45]. 
     Enhanced Parry (Area Defense) 3 [15]. 
     Fit [5]. 
     Force-Sensitive [5]. 
     Gunslinger (Accessibility: Blaster Pistols Only, -60%) [10]. 
     Hard to Kill 3 [6]. 
     Hard to Subdue 3 [6]. 
     High Pain Threshold [10]. 
     Hot Pilot 2 [1]. 
     Luck (Extraordinary) [30]. 
     Merchant Rank 1 [5]. 
     Smooth Operator 2 [30].

Force Powers:
 
     Enhanced Time Sense (ESP, -10%) [41].

Perks:
 
     Akimbo (Beam Weapons (Pistol)) [1]. 
     Area Defense (Pistol) [1]. 
     Fastest Gun in the Galaxy (Pistols) 2 [2]. 
     Flimsy Cover [1]. 
     Gun Sense [1]. 
     Infinite Ammunition (Quasi-Realistic Ammo) [1]. 
     Just Winged Him (Pistol) [1]. 
     Off-Hand Weapon Training (Beam Weapons (Pistol)) [1]. 
     Off-Screen Reload [1]. 
     One-Way Fluency (Understands Binary) [1]. 
     One-Way Fluency (Understands Shyriiwook) [1]. 
     Pistol Fist (Beam Weapons (Pistol)) [1]. 
     Style Familiarity (Double Trouble) [1]. 
     Trick Shooter: Aerial Target Shooter (Beam Weapons (Pistol)) [1]. 
     Weapon Bond (Beam Weapons (Pistol)) 2 [2].

Disadvantages:
 
     Bad Sight (Farsighted) (Mitigator: Corrective Lenses, -60%) [-10]. 
     Code of Honor (Pirate's) [-5]. 
     Enemy (To Be Named; Equal in Power; Rival) (9) [-5]. 
     Greed (12) [-15]. 
     On the Edge (12) [-15]. 
     Pacifism (Cannot Harm Innocents) [-10]. 
     Sense of Duty (Crew and Family) [-5]. 
     Social Stigma (Criminal Record) [-5].

Quirks:
 
     Broad-Minded [1]. 
     Distinctive Feature (Green Hair) [-1]. 
     Immodest [-1]. 
     Incorrigible Flirt [-1]. 
     Responsive [-1].

Skills: 
     Accounting (H) IQ+0 [4] – 12. 
     Acrobatics (H) DX+0 [4] – 16. 
     Area Knowledge (Galaxy) (E) IQ+2 [4] – 14. 
     Armoury/TL11 (Small Arms) (A) IQ+0 [2] – 12. 
     Artillery/TL11 (Guided Missile) (A) IQ+1 [4] – 13. 
     Beam Weapons/TL11 (E) DX+4 [12] – 20. 
     Body Language (Humanoid) (A) Per-1 [1] – 14. 
     Brawling (E) DX+2 [4] – 18. 
     Carousing (E) HT+2 [1] – 16*. 
     Climbing (A) DX-1 [1] – 15. 
     Connoisseur (Wine) (A) IQ+0 [2] – 12. 
     Current Affairs/TL11 (Headline News) (E) IQ+2 [4] – 14. 
     Driving/TL11 (Hovercycle) (A) DX+0 [2] – 16. 
     Electronics Repair/TL11 (Force Shields) (A) IQ+0 [2] – 12. 
     Electronics Repair/TL11 (Security) IQ+1 [4] – 13. 
     Electronics Repair/TL11 (Sensors) (A) IQ+0 [2] – 12. 
     Escape (H)  DX+0 [4] – 16. 
     Fast-Draw/TL11 (Ammo) (E) DX+1 [1] – 17†. 
     Fast-Draw (Pistol) (E) DX+4 [8] – 20†. 
     Fast-Talk (A) IQ+3 [4] – 15*. 
     First Aid/TL11 (Humanoid) (E) IQ+0 [1] – 12. 
     Gambling (A) IQ+2 [8] – 14.     Gunner/TL11 (Beams) (E) DX+2 [1] – 18‡. 
     Leadership (A) IQ+2 [2] – 14*. 
     Lip Reading (A) Per+1 [4] – 16. 
     Lockpicking (A) IQ+0 [2] – 12. 
     Mechanic/TL11 (High Performance Spacecraft) (A) IQ+1 [4] – 13. 
     Mechanic/TL11 (Reactionless Thrusters) (A) IQ+1 [4] – 13. 
     Merchant (A) IQ+1 [4] – 13. 
     Navigation/TL11 (Hyperspace) (A) IQ+3 [4] – 14§. 
     Observation (A) Per+0 [2] – 15. 
     Pickpocket (H) DX-1 [2] – 15. 
     Piloting/TL11 (Aerospace) (A) DX+4 [4] – 20‡#. 
     Piloting/TL11 (High-Performance Spacecraft) (A) DX+4 [4] – 20‡#. 
     Riding (Tauntaun) (A) DX+0 [2] – 16. 
     Running (A) HT+0 [2] – 14. 
     Savoir-Faire (High Society) (E) IQ+2 [1] – 14*. 
     Savoir-Faire (Mafia) (E) IQ+3 [2] – 15*. 
     Sex Appeal (Humanoid) (A) HT+4 [1] – 19*¥. 
     Sleight of Hand (H) DX-1 [2] – 15. 
     Smuggling (A) IQ+2 [8] – 14. 
     Streetwise (A) IQ+3 [4] – 15*. 
     Throwing (A) DX+0 [2] – 16.

Techniques:
 
     Dual-Weapon Attack (Beam Weapons (Pistol)) (H) def+4 [5] – 20.

Starting Spending Money: $6,200 (20% of Starting Wealth, minus the cost of two blaster pistols).
Theme Song: Glenn Frey, "Smuggler's Blues".

* Includes +2 from Smooth Operator.
† Includes +1 from Enhanced Time Sense.
‡ Includes +2 from Hot Pilot.
§ Includes +2 from 3D Spatial Sense.
# Includes +1 from 3D Spatial Sense.
¥ Includes +4 from Appearance.

(As a general rule, when modeling and adapting characters from other media into GURPS, I do not set a point value, building the character in a manner that covers everything that may be needed.  Hence why Neha is a staggering 600 points; I could probably trim her to 400 (the power level of Monster Hunters) or even 250 (the power level in Action!, which Star Wars certainly fits), if I were to drop her DX and HT, and remove some of her advantages, perks, and background skills.

The only real house rules in this build is the use of Force-Sensitive in a manner closely similar to Magery 0.  Driving (Hovercycle) is a variation on Driving (Hovercraft) with favorable defaults to Driving (Motorcycle)