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Thursday, July 6, 2017

Marvel Reboot Designer's Notes: Daredevil

Daredevil - The Man Without Fear
     Always in Spidey's shadow, coming in second to the wall-crawler, even on my blog. :)
     Seriously, however, Daredevil presents a challenge to stat up, in that no two creative teams can agree just how his "radar sense" works.  In some instances, it's akin to a passive sonar, in others it seems like actual radar; yet in others it's regular "vision", but in either black-and-white or in color.  One creative team went so far as to permit him to view photographs and projected images, when most others - and every instance in the Official Handbooks of the Marvel Universe from 1984 to present - have said he cannot view such images.  On top of all that, regardless of how his radar sense works, he has his other enhanced senses: hearing that can listen to heartbeats and breathing as a kind of truth detector, fingers sensitive enough that can read regular type print (not just braille), and the ability to sift through the various different odors in the air (for example, to tell what someone had for breakfast that morning).
     So, clearly a judgement call has to be made after sifting through the various methods depicted, and this call is not going to please everyone, as everyone has their own ideal version of DD.

Daredevil's Power Set
     In order to recap from the Reboot entry, Daredevil possesses the following traits:
          Catfall (Biological, -10%) [9]
          Discriminatory Hearing (Passive Biological, -5%) [15]
          Discriminatory Smell (Emotion Sense, +50%; Passive Biological, -5%) [22]
          Discriminatory Taste (Passive Biological, -5%) [10]
          Para-Radar (Extended Arc: 360°, +125%; Super, -10%) [86]
          Parabolic Hearing 3 (Passive Biological, -5%) [12]
          Perfect Balance (Passive Biological, -5%) [15]
          Sensitive Touch (Stethoscopic, +50%; Ultra-Fine, +30%; Passive Biological, -5%) [18]
          Vibration Sense (Passive Biological, -5%) [10]
          Blindness [-50]
      Note that these do not include his combat training.
      I used Passive Biological (-5%) on most of his stuff to indicate that various pharmaceuticals can be developed to disable these powers.  Biological (-10%) is used on Catfall, which in addition to the pharmaceuticals knocking them out he indicates he has to spend 1 FP per use.  (Given how he's been known to fail to land properly when winded (suffering from a loss of FP due to prolonged combat and other feats), it seems to make sense.)

      Now, by the RAW, Blindness (p. B124) gives -6 to all combat skills, which is in essence a "darkness penalty" for total darkness but bought off slightly by those who have the disad a while (indeed, the text for the disadvantage states that if you acquire it suddenly, you're at -10 as if in total darkness).  However, the text for Scanning Senses (which includes Para-Radar, a kind of undetectable radar; p. B81) says that since it doesn't have anything to do with sight one can ignore darkness penalties when using it.  This is complemented by his Vibration Sense.
     Honestly, his enhanced senses were easier to determine than his radar sense.

    Now, I recently got hold of a copy of GURPS Powers: Enhanced Senses.  I'm going through it to see how his abilities should work out, and will probably revise the power set in the future.

Why a District Attorney?
      When I started work on Matt Murdock (rather than his heroic vigilante alter ego of Daredevil), I had the idea that Matt would be working to protect the innocent (as he has always done) in the sense that he'd be working in the legal system to not only keep the falsely accused innocent from prison but also help put the guilty behind bars.  He can't really do that as a defense attorney, as he'd only be involved with the bad guys in civil cases.  However, working in the NYC District Attorney's office as a prosecutor would work.  Keeping Foggy as a defense attorney was easy; as a Public Defender, he could easily be working opposite sides of the case from Matt, which in itself can lead to some nice courtroom drama scenes - particularly if Matt's being forced by his bosses to prosecute the wrong person.
     So what about Nelson & Murdock, Attorneys-at-Law?  Part of me is thinking that the two are considering it in the backs of their minds, but the idea that the bulk of their client base would be civil suits and pro bono cases assigned by the court just doesn't seem to fit the title as yet.